๐Ÿง’ For little shopkeepers aged 4 to 10

Open for business.

A pretend cash register for kids. Your child builds the shop, sets every price and serves the queue - taking real notes and coins in your country's own money.

Then the bit that makes it click: print play money, price tags and barcode stickers, tape them to real toys, and scan them at the till with the camera. Real barcodes, all imagination.

Free to play ยท one optional unlock ยท no ads, no accounts, nothing collected

The My Little Shop register screen on an iPhone: a cafe full of colourful food with prices, and a Pay button

How a game goes

Your shop, your rules

There are no levels and no timer. Your child is the boss of the whole shop, and the game is the one kids have always played across the kitchen table - with a till that beeps, cha-chings and throws confetti.

๐Ÿช Build your shop

Name it, pick its picture, fill the shelves from hundreds of colourful pictures - a bakery, a vet, a potion shop, whatever today needs. Set every price yourself, and put things on sale.

๐Ÿ›Ž๏ธ Next customer, please!

Teddies and grown-ups queue up. Ring up their order on the register, take their money, and work out whether what they handed over is enough.

๐Ÿค‘ Give the change

Tap in the money the customer hands over, and the till counts the change out in front of them - exactly which notes, exactly which coins - the way the register does at the real shops.

๐ŸŒŸ Dream Big

Takings go into the bank. Save up for a shop puppy, sticker packs, posters and awards - all the way up to delivering to the moon.

๐Ÿ‘€ Peek at every screen

The currency settings screen: Australian dollars, US dollars, pounds, euros, yen and more, each with real notes and coins

Learning in disguise

Money lessons, without a worksheet

Somewhere between the third customer and the confetti, real arithmetic happens: recognising notes and coins by sight, adding up a basket, deciding whether $10 covers a $6.38 burger, and seeing the change counted out from real coins.

It works in fifteen currencies - dollars, pounds, euros, yen, rupees and more, each with its genuine notes and coins. Change is always made from money that actually exists, so the practice carries straight over to the corner shop.

And because the money is real, the mistakes are real too - the till gently shows what is still owed and waits. No ticks, no crosses, no worksheet.

Off the screen and onto the floor

Print it, tape it, scan it

This is the part that turns screen time into craft time. Everything prints on plain A4 from your ordinary printer:

  • ๐Ÿ’ต Play money - notes and coins branded with your child's own shop
  • ๐Ÿท๏ธ Barcode stickers to stick on real toys, tins and teddies
  • ๐Ÿ’ฒ Shelf price tags, including sale prices
  • ๐Ÿ“‹ Menus with breakfast, lunch and dinner sections
  • ๐Ÿชง Fold-up table signs, SALE posters and real-looking receipts
  • ๐Ÿ“ฆ Fold-up packets, name badges and a 5-star award certificate

Hold a printed sticker up to the camera and it rings itself up on the till, just like the supermarket. The lounge room becomes the shop.

โœ‚๏ธ Grab the free printables

The print screen: barcode stickers, price tags, pretend money, SALE signs and receipts

A playable toy till, right on this page

Your turn

This little register works. Tap a few things to add them to the order, then hit Pay!

In the real app your child also takes the customer's money, hands back the change and banks the takings - that part is theirs to run.

๐Ÿงพ 0 things ยท $0.00

From the printer to the cha-ching

Watch it happen

See the whole thing in action: a teddy and a ball scanned at the till, paid for, change given - and then the reveal. The barcode stickers came out of the family printer, got cut out, and were taped straight onto the toys.

The scanning, the printing and the cha-ching all live in the app - free on both stores.

Download on theApp StoreGet it onGoogle Play

For parents

Screen time you don't have to feel funny about

๐Ÿ”’ No accounts, no ads, no analytics and no network calls - the App Store privacy label simply reads "Data Not Collected". The whole game lives on your device. And half of it isn't on the screen at all - it's cutting out price tags at the kitchen table. The details and FAQ live on the grown-ups page.

For teachers & homeschoolers

A shop corner that runs itself

๐ŸŽ Money recognition, addition, giving change, menu writing and plenty of talking - one till on a classroom iPad plus printed stickers and price tags makes a hands-on numeracy station with no prep. Fifteen currencies, so it teaches the money your class actually uses. More for teachers.

โž• Build a new shop!

The queue is forming, the teddies have exact change, and somebody has already put the cheese toastie on sale.